Nima Rikhtegar
About Nima Rikhtegar
Nima Rikhtegar is a software engineer specializing in Age of Empires IV, currently employed at Relic Entertainment in Vancouver, Canada. He holds a Master of Science from Amirkabir University of Technology and has previous experience at Hothead Games.
Work at Relic Entertainment
Nima Rikhtegar has been employed at Relic Entertainment since 2016 as a software engineer. He contributes to the development of Age of Empires IV, a title that has garnered attention in the gaming community. His role involves collaborating with a team to enhance gameplay mechanics and optimize performance. Relic Entertainment is known for its focus on real-time strategy games, and Rikhtegar's expertise plays a significant role in the ongoing success of their projects.
Education and Expertise
Nima Rikhtegar holds a Master of Science degree from Amirkabir University of Technology, where he studied from 2006 to 2010. Prior to this, he earned a Bachelor of Science degree from Azad University (IAU) between 2003 and 2006. He also completed an associate degree at Azad University - Tehran Sama from 2001 to 2003. His educational background provides a solid foundation in software engineering principles, which he applies in his current role.
Background
Nima Rikhtegar began his academic journey at Azad University - Tehran Sama, where he completed his associate degree. He then pursued a bachelor's degree at Azad University (IAU), followed by a master's degree at Amirkabir University of Technology. After completing his studies, he transitioned into the gaming industry, starting his career as a software developer at Hothead Games from 2014 to 2016 before joining Relic Entertainment.
Previous Experience at Hothead Games
Before joining Relic Entertainment, Nima Rikhtegar worked as a software developer at Hothead Games for two years, from 2014 to 2016. During his tenure, he contributed to various projects, enhancing his skills in software development within the gaming sector. This experience provided him with valuable insights into game design and development processes, which he later applied at Relic Entertainment.