Patrick Lalonde

Patrick Lalonde

Technical Director @ Relic Entertainment

About Patrick Lalonde

Patrick Lalonde is a Technical Director currently working at Relic Entertainment in Vancouver, British Columbia. He has extensive experience in software development, having held various roles at notable companies including Motive Studios, Hibernum Créations, and EA Montreal.

Current Role at Relic Entertainment

Patrick Lalonde serves as the Technical Director at Relic Entertainment, a position he has held since 2021. In this role, he is responsible for overseeing technical aspects of game development, ensuring that projects meet both quality and performance standards. His experience in the gaming industry contributes to the development of innovative gaming solutions at Relic Entertainment, located in Vancouver, British Columbia, Canada.

Previous Experience at Motive Studios

Before joining Relic Entertainment, Patrick Lalonde worked at Motive Studios in various capacities. He was a Software Developer from 2015 to 2018, where he contributed to multiple projects. He later advanced to Lead Software Developer from 2018 to 2020 and then served as Lead Senior Software Developer from 2020 to 2021. His tenure at Motive Studios provided him with extensive experience in software development and team leadership within the gaming sector.

Career Background in Game Development

Patrick Lalonde has a diverse background in game development, having worked at several notable studios. He was a Programmer at EA Montreal/Visceral Games from 2009 to 2012 and at Red Barrels from 2012 to 2013. Additionally, he held roles at Hibernum Créations, first as a Console Developer from 2013 to 2014 and later as Technical Director for a brief period in 2015. His early career included co-op positions at EA Canada and Capcom Interactive Canada, where he gained foundational skills in software engineering.

Educational Background in Software Engineering

Patrick Lalonde studied at the University of Waterloo, where he earned a Bachelor of Software Engineering (BSE) with a focus on Cognitive Science. His education spanned from 2004 to 2009, equipping him with a solid foundation in software development principles and cognitive processes, which are essential in the field of game design and development.

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