Philippe Boulle

Philippe Boulle

Narrative Lead Age Of Empires Iv @ Relic Entertainment

About Philippe Boulle

Philippe Boulle serves as the Narrative Lead for Age of Empires IV at Relic Entertainment, a position he has held since 2019. With a career spanning over two decades in the gaming industry, he has contributed to various notable projects, including Company of Heroes II and Dawn of War series.

Work at Relic Entertainment

Philippe Boulle has held multiple roles at Relic Entertainment, contributing significantly to various projects. He is currently the Narrative Lead for Age of Empires IV, a position he has held since 2019. Prior to this, he served as Game Director for Dawn of War III from 2013 to 2017. His experience at Relic also includes roles as Narrative Supervisor for Warhammer 40,000: Space Marine, and as Senior Mission Designer for Company of Heroes II. Boulle's tenure at Relic spans over a decade, showcasing his expertise in narrative design and game development.

Previous Experience at Capcom Game Studio Vancouver

Before joining Relic Entertainment, Philippe Boulle worked at Capcom Game Studio Vancouver as a Senior Narrative Producer from 2017 to 2018. In this role, he focused on narrative development for various projects, leveraging his extensive background in storytelling within the gaming industry. His experience at Capcom contributed to his narrative expertise, which he later applied in his roles at Relic.

Background in White Wolf Entertainment

Philippe Boulle's career includes significant experience at White Wolf Entertainment, where he held various positions from 1999 to 2005. He began as a Line Developer and later became the Managing Editor for Fiction. Additionally, he served as Marketing Director. His work at White Wolf provided him with a solid foundation in narrative development and marketing within the gaming and publishing industries.

Education and Expertise

Philippe Boulle earned a Bachelor of Arts degree in History and Political Science from McGill University, where he studied from 1990 to 1993. This educational background has informed his narrative design work, allowing him to incorporate historical and political themes into his storytelling. His academic experience complements his extensive professional background in game development and narrative leadership.

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