Ryan Mc Gechaen

Ryan Mc Gechaen

Senior Game Designer @ Relic Entertainment

About Ryan Mc Gechaen

Ryan Mc Gechaen is a Senior Game Designer at Relic Entertainment, where he has worked since 2014. He has extensive experience in game design, contributing to projects such as Company of Heroes and Warhammer 40k: Space Marine.

Work at Relic Entertainment

Ryan Mc Gechaen has been employed at Relic Entertainment since 2005, progressing through various roles over nearly two decades. He started as a Senior Development Tester for 11 months before transitioning to Junior Game Designer, a position he held for five years. He then advanced to Game Designer from 2010 to 2014. Since 2014, he has served as a Senior Game Designer, contributing significantly to various projects within the company. His work includes the development of core gameplay and systems design, particularly focusing on a new meta-game for the Company of Heroes single-player experience.

Education and Expertise

Ryan Mc Gechaen studied English at Capilano University for one year from 2002 to 2003. This educational background has likely contributed to his skills in game design, particularly in narrative development and player engagement. His expertise has expanded over the years to include core gameplay and systems design, showcasing his ability to adapt and grow within the gaming industry.

Background

Ryan Mc Gechaen is based in the Vancouver, Canada Area, where he has built his career in the gaming industry. His long tenure at Relic Entertainment reflects his commitment to the company and the projects he has worked on. His career trajectory from a testing role to senior design positions illustrates his professional development and dedication to game design.

Achievements

Throughout his career at Relic Entertainment, Ryan Mc Gechaen has made notable contributions to several high-profile projects. He served as a Senior Systems Designer on Company of Heroes II - Ardennes Assault in 2014 and contributed as a Concept Designer for Warhammer 40k: Space Marine in 2011. Additionally, he designed multiplayer maps for Company of Heroes in 2006. He holds credits as a Senior Game Designer on an unannounced project, indicating ongoing involvement in significant game development efforts.

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