Sacha Narine
About Sacha Narine
Sacha Narine is a Principal Designer at Relic Entertainment, with extensive experience in the gaming industry, including previous roles at Electronic Arts and Blackbird Interactive. He holds a Bachelor of Arts degree from the University of Victoria, where he studied English, Writing, and Engineering.
Current Role at Relic Entertainment
Sacha Narine currently holds the position of Principal Designer at Relic Entertainment, a role he has occupied since 2022. In this capacity, he contributes to the design and development of video games, leveraging his extensive experience in the industry. His work involves overseeing design projects and collaborating with various teams to enhance game mechanics and player experience.
Previous Experience at Relic Entertainment
Prior to his current role, Sacha Narine worked at Relic Entertainment in several capacities. He served as a Senior Designer from 2019 to 2022, and as a Game Designer from 2009 to 2014. Additionally, he was a Development Tester from 2007 to 2009. His tenure at Relic Entertainment spans multiple years and roles, allowing him to gain comprehensive insights into game development processes.
Experience at Electronic Arts
Sacha Narine has significant experience at Electronic Arts (EA), where he worked as a Game Designer from 2017 to 2019. His career at EA began earlier when he served as a QA Tester for 11 months in 2006-2007. This experience provided him with a solid foundation in game design and quality assurance, contributing to his overall expertise in the gaming industry.
Background at Blackbird Interactive, Inc
Sacha Narine was employed at Blackbird Interactive, Inc as a Game Designer from 2014 to 2017. During this time, he contributed to various projects, applying his design skills and knowledge to enhance gameplay experiences. His work at Blackbird Interactive further enriched his professional background in game design.
Education and Qualifications
Sacha Narine studied at the University of Victoria, where he earned a Bachelor of Arts (B.A.) degree from 2002 to 2006. His academic focus included English, Writing, and Engineering. This educational background has provided him with strong communication skills and a technical understanding that supports his work in game design.