Sandra Vm

Sandra Vm

Senior Environment And Level Artist @ Relic Entertainment

About Sandra Vm

Sandra Vm is a Senior Environment and Level Artist at Relic Entertainment, where she has worked since 2013. With extensive experience in the gaming industry, she has held various roles at notable companies including Ubisoft and Smoking Gun Interactive.

Work at Relic Entertainment

Currently, Sandra Vm serves as a Senior Environment and Level Artist at Relic Entertainment, a position she has held since 2013. In this role, she contributes to the development of engaging game environments, utilizing her extensive experience in the gaming industry. Notably, she played a significant role in the development of Age of Empires IV, where her expertise in scene composition and art creation pipelines was instrumental in crafting immersive gameplay experiences.

Previous Experience in the Gaming Industry

Before joining Relic Entertainment, Sandra Vm held various positions at several prominent gaming companies. She worked at Smoking Gun Interactive Inc. as a Lead Environment Artist from 2008 to 2013. Prior to that, she was a Senior Environment Artist at Relic Entertainment / THQ Canada from 2005 to 2008. Her career began at Ubisoft Barcelona, where she held multiple roles, including Artist in the R&D Department and Lead Animator, spanning from 1997 to 2005.

Education and Expertise

Sandra Vm has a solid educational background in graphic design and 3D animation. She studied at Cegep du Vieux Montreal, earning a certificate in Graphic Arts from 1993 to 1996. She furthered her education at ICARI Institute, where she achieved a certificate in Animation and Video & Alias Wavefront from 1996 to 1997. Additionally, she studied Management of Marketing at HEC Montréal from 2001 to 2004, which complements her technical skills with business acumen. Her expertise includes engine and tools evaluation, enhancing the efficiency of art creation pipelines.

Background in Art and Animation

Sandra Vm began her career in the art and animation field at Ubisoft Barcelona, where she worked as a Lead Animator from 1997 to 1999. She transitioned to various roles within the company, including Environment Artist and Art Studio Manager, gaining valuable experience in both artistic and managerial capacities. Her diverse background in art and animation has equipped her with a comprehensive understanding of creating visually compelling game environments.

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