Taylor Fales

Taylor Fales

Senior Designer @ Relic Entertainment

About Taylor Fales

Taylor Fales is a Senior Designer at Relic Entertainment, where he has worked since 2019. He has extensive experience in game design, particularly in real-time strategy games, and has held various roles at several companies over the years.

Work at Relic Entertainment

Taylor Fales has been serving as a Senior Designer at Relic Entertainment since 2019. In this role, Fales focuses on designing real-time strategy (RTS) games, emphasizing systems and multiplayer elements. Fales previously held various positions at Relic Entertainment, including Lead Designer and Game Designer, contributing to the development of several projects over a span of five years from 2007 to 2012. Fales returned to the company in 2019, bringing extensive experience in game design and community management.

Previous Experience at Blackbird Interactive Inc

Before joining Relic Entertainment in 2019, Taylor Fales worked at Blackbird Interactive Inc from 2012 to 2019. Fales held multiple roles, including Game Director and Lead Designer. During this time, Fales contributed to the design and development of various projects, focusing on game mechanics and player engagement. Fales' experience at Blackbird Interactive also included a three-year tenure as Lead Designer and a two-year period as Game Director.

Experience at Smoking Gun Interactive Inc

Taylor Fales worked at Smoking Gun Interactive Inc as a Senior Designer from 2014 to 2016. In this role, Fales was involved in the design of game systems and mechanics, contributing to the overall game development process. This position allowed Fales to further develop skills in game design, particularly in areas related to player interaction and game balance.

Specialization in Game Design

Taylor Fales specializes in designing real-time strategy (RTS) games, with a strong focus on systems and multiplayer aspects. Fales possesses expertise in free-to-play game models, indicating a role in monetization strategies. Additionally, Fales has strong skills in problem-solving and concept analysis, which are essential for effective game design. Fales also has experience in community management and design mentoring, guiding both player communities and junior designers.

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