Alejandro Rodriguez

Lead Animator @ Riot Games

About Alejandro Rodriguez

Alejandro Rodriguez is a Lead Animator with over a decade of experience in the video game industry, currently working at Riot Games. He has held various roles at notable companies including Electronic Arts, Zynga, and FunPlus, and has a strong background in animation and technical artistry.

Work at Riot Games

Alejandro Rodriguez currently serves as Lead Animator at Riot Games, a position he has held since 2021. He previously worked at Riot Games as a Senior 3D Animator from 2019 to 2022. During his tenure, he contributed to various projects, leveraging his extensive experience in character animation and technical artistry. His role involves overseeing animation processes and ensuring high-quality animation standards across game titles.

Education and Expertise

Alejandro Rodriguez holds a Master of Fine Arts (MFA) in Animation and Visual Effects from the Academy of Art University, where he studied from 2004 to 2007. He also earned a Bachelor of Science (B.S.) in Computer Science from the Florida Institute of Technology, completing his studies from 2000 to 2004. Additionally, he attended Animation Mentor from 2006 to 2008, further enhancing his animation skills. His expertise includes proficiency in Python and MEL scripting languages, which he utilizes to improve animation pipeline efficiency.

Background

Alejandro Rodriguez has over a decade of experience in the video game industry, focusing on character animation and technical artistry. His career includes positions at notable companies such as Electronic Arts, Zynga, and FunPlus. He has worked in various roles, including Animator, Senior Animator, and Lead Animator, across multiple locations including the Greater Los Angeles Area and the San Francisco Bay Area. His diverse background encompasses both creative and technical aspects of game development.

Achievements

Throughout his career, Alejandro Rodriguez has contributed to the development of animation pipelines and optimized workflows for various game projects. His extensive experience with both Unity and Unreal game engines has allowed him to work on a wide range of game titles. His roles at companies like Zynga and FunPlus demonstrate his ability to lead teams and enhance animation processes, showcasing his commitment to advancing the field of game animation.

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