Andrew Toy
About Andrew Toy
Andrew Toy is a Software Engineer II at Riot Games, where he has worked since 2020, focusing on optimizing client performance for online games. He has a background in UI development and software engineering, with previous roles at Verizon Digital Media Services and Axon.
Work at Riot Games
Andrew Toy has been employed at Riot Games as a Software Engineer II since 2020. He is based in Los Angeles, California, where he has contributed to optimizing client performance for large-scale online games. His work includes enhancing the League Client's user interface and functionality, which directly impacts player and developer experiences in gaming software.
Previous Experience in Software Development
Before joining Riot Games, Andrew Toy held several positions in software development. He worked at Axon as a Senior Software Engineer and Software Engineer II from 2017 to 2020. Prior to that, he served as UI Team Lead at Verizon Digital Media Services from 2015 to 2017 and as a UI Engineer from 2014 to 2015. He also had a brief stint as a Front End Web Developer at Trailer Park in 2014 and worked as a Freelance Web Developer at Eclipse Advertising in 2012.
Education and Expertise
Andrew Toy studied at the University of California, Los Angeles (UCLA), where he earned a Bachelor of Arts degree in Physics from 2010 to 2012. His educational background provides a strong foundation for his work in software engineering, particularly in optimizing performance and enhancing user experiences in gaming applications.
Achievements in Client Performance Optimization
Throughout his career, Andrew Toy has focused on improving both player and developer experiences in gaming software. His contributions at Riot Games, particularly in optimizing client performance, demonstrate his commitment to enhancing the overall functionality and usability of gaming platforms.