Anton Ferraro

Manager Of Global Esports Communications @ Riot Games

About Anton Ferraro

Anton Ferraro serves as the Manager of Global Esports Communications at Riot Games, where he has worked since 2018. With over 15 years of experience in the esports industry, he has played a key role in expanding the audience and visibility of esports in the United States.

Work at Riot Games

Anton Ferraro has been the Manager of Global Esports Communications at Riot Games since 2018. In this role, he has contributed to the strategic communication efforts surrounding esports, focusing on enhancing the visibility and engagement of Riot's esports initiatives. His tenure at Riot Games has coincided with significant growth in the esports sector, particularly in the United States.

Background

Anton Ferraro has over 15 years of experience in the esports industry. His career began at Major League Gaming, where he served as a Production Assistant and later as a Senior Broadcast Producer. He also held positions at Millennial Esports Corp. and AZUBU, where he managed integrated statistics and content. His diverse roles have provided him with a comprehensive understanding of esports production and communications.

Education and Expertise

Anton Ferraro earned a Bachelor of Business Administration from Coastal Carolina University. His educational background supports his expertise in managing communications and production within the esports industry. This foundation has enabled him to effectively navigate the complexities of esports marketing and audience engagement.

Achievements

Throughout his career, Anton Ferraro has made significant contributions to the growth of esports in the United States, increasing monthly active users from several thousand to several million. He has received recognition as a 4-time Webby Honoree for his work in digital media. His productions have been featured in major publications, highlighting his impact on the esports landscape.

Professional Contributions

Anton Ferraro has played a key role in building the corporate social media presence for organizations such as Major League Gaming and AZUBU. He has developed multiple television and web shows for brand partners and produced esports broadcasts for major companies, including Activision-Blizzard and Microsoft. His efforts have helped shape the narrative and reach of esports content.

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