Ashleigh Warner
About Ashleigh Warner
Ashleigh Warner is a Senior Environment Artist at Riot Games, specializing in 3D environment art for unreleased projects. She has a background in illustration and interactive technology, having previously worked at Blizzard Entertainment and The Guildhall at SMU.
Work at Riot Games
Ashleigh Warner has been employed at Riot Games as a Senior Environment Artist since 2021. In this role, she works within the Research and Development department, focusing on creating 3D environment art for unreleased projects. Her responsibilities include setting up visual styles and workflows for games, contributing to the artistic direction of projects, and collaborating with small teams as one of the first artists involved.
Previous Experience at Blizzard Entertainment
Before joining Riot Games, Ashleigh Warner worked at Blizzard Entertainment as a Senior Prop Artist I from 2013 to 2021. During her eight years at the company, she was based in Irvine, California, where she contributed to various projects, enhancing her skills in environment and prop art within the gaming industry.
Education and Expertise
Ashleigh Warner holds a Bachelor of Fine Arts (B.F.A.) in Communication Arts (Illustration) from Virginia Commonwealth University, where she studied from 2006 to 2010. She furthered her education at SMU Guildhall, earning a Master of Interactive Technology in Art Creation from 2011 to 2013. Her academic background supports her expertise in creating stylized art and hand painting, which she applies in her professional roles.
Teaching Experience at CGMA
Since 2020, Ashleigh Warner has served as an instructor at CGMA (Computer Graphics Master Academy), where she teaches a course titled 'Creating Stylized Game Assets.' Her role involves sharing her knowledge and skills in game asset creation, focusing on stylized art techniques and workflows with students.
Background and Interests
In addition to her professional work, Ashleigh Warner has interests in interior design, cooking, trying new foods, sportswear, and coffee. These personal pursuits reflect her creative inclinations and contribute to her artistic perspective in game design.