Benjamin L.
About Benjamin L.
Benjamin L. is a Game Designer II at Riot Games, specializing in game modes and balance for League of Legends. He studied Recorded Music at New York University, earning a Bachelor of Fine Arts from 2009 to 2014.
Work at Riot Games
Currently, Benjamin L. holds the position of Game Designer II at Riot Games, a role he has occupied since 2017. He is based in Los Angeles, California. In this capacity, he specializes in designing game modes, content, systems, and balance for various popular modes within League of Legends, including ARAM, URF, Nexus Blitz, One For All, and Ultimate Spellbook. His work has contributed significantly to the gameplay experience of these modes. Recently, he transitioned to an unannounced project, indicating his ongoing involvement in innovative game design at Riot Games.
Education and Expertise
Benjamin L. earned a Bachelor of Fine Arts (BFA) in Recorded Music from New York University, completing his studies from 2009 to 2014. This educational background provided him with a strong foundation in music and sound design, which are essential elements in game development. His expertise in recorded music complements his role as a game designer, allowing him to integrate audio elements effectively into game modes.
Background
Benjamin L. has a background in recorded music, having studied at New York University for five years. His education in this field has equipped him with skills that are applicable to game design, particularly in creating immersive audio experiences within games. His transition to the gaming industry reflects a blend of his interests in music and interactive entertainment.
Achievements
During his tenure at Riot Games, Benjamin L. has contributed to the development of several popular game modes for League of Legends. His work on modes such as ARAM, URF, Nexus Blitz, One For All, and Ultimate Spellbook showcases his ability to design engaging gameplay experiences. His recent shift to an unannounced project suggests ongoing contributions to the evolving landscape of game design at Riot Games.