Benjamin Lindsay

Benjamin Lindsay

Game Designer Ii @ Riot Games

About Benjamin Lindsay

Benjamin Lindsay is a Game Designer II at Riot Games, where he has worked since 2020. He previously held the position of Game Designer I at Riot Games for three years and contributed to the design of various League of Legends game modes.

Work at Riot Games

Benjamin Lindsay has been employed at Riot Games since 2020, currently holding the position of Game Designer II in Los Angeles, California. Prior to this role, he worked as Game Designer I from 2017 to 2020, contributing for three years in the Greater Los Angeles Area. During his tenure, he transitioned from established game modes to focus on an unannounced project. He played a significant role in the design and balance of popular game modes in League of Legends, including ARAM, URF, Nexus Blitz, One For All, and Ultimate Spellbook.

Education and Expertise

Benjamin Lindsay earned a Bachelor of Fine Arts (BFA) in Recorded Music from New York University, completing his studies from 2009 to 2014. His educational background in recorded music has informed his approach to game design, allowing him to integrate audio elements effectively within gaming environments. This foundation supports his work in creating engaging and balanced gameplay experiences.

Background

Before joining Riot Games, Benjamin Lindsay gained experience as an intern at Stadiumred Music Publishing in 2013, where he worked for 11 months. This early exposure to the music industry contributed to his understanding of audio production, which is relevant to his current role in game design. His transition into the gaming industry reflects a blend of his interests in both music and interactive entertainment.

Achievements

Throughout his career at Riot Games, Benjamin Lindsay has contributed to the design and balance of several notable game modes within League of Legends. His work on ARAM, URF, Nexus Blitz, One For All, and Ultimate Spellbook showcases his ability to enhance player experience through innovative game design. His ongoing contributions to an unannounced project further demonstrate his commitment to advancing the gaming landscape.

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