Brandon Cating
About Brandon Cating
Brandon Cating is a game designer currently employed at Riot Games in Los Angeles, California, where he has worked since 2020. He has a background in education and research, having previously held positions at Loyola Marymount University and Ghostly Bear Games, and he is recognized for winning the Warmachine World Championship in 2014.
Work at Riot Games
Brandon Cating has been employed at Riot Games since 2020, serving as a Game Designer in Los Angeles, California. His role involves contributing to the development of game modes, including his work on the League of Legends Event Modes team, where he played a significant part in the creation and launch of the Ultimate Spellbook game mode. Prior to his current position, he worked at Riot Games as a Program Specialist from 2016 to 2018 and as Learning and Development Ops from 2015 to 2016. His experience at Riot Games spans various aspects of game design and development.
Education and Expertise
Brandon Cating earned a Bachelor of Arts (B.A.) degree in English Language and Literature, with a minor in Philosophy, from Loyola Marymount University. He attended the university from 2011 to 2015. His academic background has provided him with a strong foundation in critical thinking and communication, which are essential skills in game design. Additionally, he has expertise in tabletop miniature games, highlighted by his achievement as the Warmachine World Champion in 2014.
Background
Before his tenure at Riot Games, Brandon Cating worked at Loyola Marymount University as a Critic and Research Assistant from 2011 to 2015. His role involved engaging with academic projects and contributing to research initiatives. After his time at the university, he joined Ghostly Bear Games as a Game Designer from 2018 to 2020, where he further honed his skills in game development prior to returning to Riot Games.
Achievements
Brandon Cating achieved the title of Warmachine World Champion in 2014, demonstrating his proficiency in competitive tabletop miniature games. This accomplishment reflects his strategic thinking and deep understanding of game mechanics, which he applies in his work as a game designer. Additionally, he has conducted studies focused on Learning and Development KPIs and employee sentiment during his time at Riot Games, contributing to the improvement of workplace practices.