Brandon Jarvinen
About Brandon Jarvinen
Brandon Jarvinen is an R&D Gameplay Engineer at Riot Games, with a strong background in programming and game design. He previously worked at Electronic Arts and Ursa Major Games, and holds a Bachelor's degree in Computer Science with a focus on Computer Game Design from the University of California, Santa Cruz.
Current Role at Riot Games
Brandon Jarvinen serves as an R&D Gameplay Engineer at Riot Games, a position he has held since 2020. In this role, he focuses on developing innovative gameplay mechanics and systems that enhance player experience. His work contributes to the ongoing evolution of games at Riot, aligning with the company's commitment to creating engaging and immersive gaming environments.
Previous Experience at Electronic Arts
Brandon Jarvinen worked at Electronic Arts (EA) as a Software Engineer II from 2019 to 2020 in the Sacramento, California Area. Prior to that, he held the position of Software Engineer I at EA from 2016 to 2019, also in Sacramento. His experience at EA involved collaborating on various projects, applying his programming skills to contribute to game development.
Education in Computer Science
Brandon Jarvinen earned a Bachelor’s Degree in Computer Science with a focus on Computer Game Design from the University of California, Santa Cruz. He attended the university from 2012 to 2016, where he developed a strong foundation in programming and game design principles, which he applies in his professional career.
Early Career and Programming Background
Brandon's early career includes a role as a Gameplay Programmer at Ursa Major Games from 2014 to 2016 in Santa Cruz, California. Additionally, he worked as a Programming Instructor at IDtech for two months in 2015 at Stanford University. His upbringing involved playing games and building computers, which fostered his interest in programming and game development.