Brian Magno
About Brian Magno
Brian Magno is a Rendering Technical Artist currently employed at Riot Games, where he has worked since 2021. He has a background in game and interactive media design, with previous roles at Trendy Studios, Magnopus, and a solid educational foundation from Savannah College of Art and Design and Gnomon School of Visual Effects.
Current Role at Riot Games
Brian Magno currently serves as a Rendering Technical Artist at Riot Games, a position he has held since 2021. In this role, he focuses on enhancing the visual quality of games through advanced rendering techniques. His expertise in real-time engine environments contributes to the development of immersive gaming experiences, aligning with Riot Games' commitment to high-quality game design.
Previous Experience at Magnopus
Brian Magno worked at Magnopus from 2016 to 2021, where he held two significant positions. Initially, he served as a 3D Realtime Artist for one year, contributing to the creation of real-time environments. He then advanced to the role of Technical Director, where he applied his technical skills and leadership in the Greater Los Angeles Area for four years.
Experience at Trendy Studios
Before his tenure at Magnopus, Brian Magno worked at Trendy Studios as a 2D Game Artist in 2013 for five months. During this time, he contributed to the visual aspects of game development, utilizing his artistic skills to enhance the overall gaming experience.
Educational Background
Brian Magno studied at the Savannah College of Art and Design, where he earned a Bachelor of Arts (B.A.) in Game and Interactive Media Design from 2006 to 2010. He furthered his education at Gnomon School of Visual Effects, studying as a 3D Generalist/Lighting and Shading Artist from 2014 to 2016. This educational foundation equipped him with essential skills in game design and visual effects.
Skills and Expertise
Brian Magno possesses a comprehensive skill set that includes lighting and compositing, critical for enhancing visual storytelling in digital media. He has expertise in creating real-time engine environments, which is essential for developing immersive gaming experiences. Additionally, he has knowledge in SCRUM/Agile management, indicating his ability to work efficiently in team-oriented and deadline-driven environments.