Chris Stone
About Chris Stone
Chris Stone serves as the Lead/Principal Hard Surface Artist in R&D at Riot Games, where he has worked since 2021. He has a diverse background in 3D art, having held positions at various studios and educational institutions, including Hi-Rez Studios and Treyarch.
Work at Riot Games
Chris Stone has been serving as the Lead / Principal Hard Surface Artist in the R&D department at Riot Games since 2021. His role involves establishing creative and product foundations for new projects. He collaborates with VAL Art Directors in both Los Angeles and Singapore to enhance 3D capabilities. Stone also manages outsourcing and vendor sourcing for concept and 3D projects, ensuring efficient project execution. He leads the creation of a craft discipline community aimed at improving the skills of Hard Surface artists across Riot Games. His work includes setting production timelines that extend beyond six months for effective project planning.
Previous Experience
Before joining Riot Games, Chris Stone worked as a Senior Hard Surface Artist on the game Valorant from 2017 to 2021. He has also held positions at Treyarch as a Weapons Artist from 2016 to 2017 and at Hi-Rez Studios as a 3D/Weapons Artist for a brief period in 2015. Additionally, he gained experience as a 3D Intern at Black Math in 2014. Stone has also contributed to education as a BFA Instructor at Gnomon School of Visual Effects, Games + Animation from 2019 to 2020.
Education and Expertise
Chris Stone studied Animation at Northeastern University from 2010 to 2015, where he developed foundational skills in the field. He also attended Futurepoly, where he focused on 3D Modeling for Games in 2014. His educational background supports his extensive experience in 3D artistry, particularly in hard surface modeling and game design.
Collaboration and Community Building
In his current role at Riot Games, Chris Stone fosters cross-product knowledge sharing and collaborates with partner studios across multiple time zones. He plays a significant role in enhancing collaboration among teams, which is crucial for the success of large-scale projects. His leadership in creating a craft discipline community helps to elevate the skills of Hard Surface artists within the organization.