Christopher Tonkin

Christopher Tonkin

Data Engineer @ Riot Games

About Christopher Tonkin

Christopher Tonkin is a Data Engineer currently working at Riot Games in Los Angeles, where he has been since 2018. He has a background in data analysis and system administration, having previously worked at the Australian Bureau of Statistics and contributed to various projects at Riot Games and Somewhere New.

Work at Riot Games

Christopher Tonkin has been employed at Riot Games since 2018, currently holding the position of Data Engineer. His role involves building systems that aggregate player sentiment from social media, which helps in generating targeted reports for relevant teams. Prior to his current position, he worked as a Data Analyst at Riot Games from 2013 to 2017. During this time, he created a system that visualized player connection quality, which facilitated proactive resolution of network issues. His contributions have significantly enhanced data-driven decision-making within the organization.

Previous Experience at Australian Bureau of Statistics

Before joining Riot Games, Christopher Tonkin worked at the Australian Bureau of Statistics as a System Administrator from 2010 to 2013. In this role, he gained valuable experience in managing and maintaining systems. His tenure lasted three years, during which he developed foundational skills in data management and system operations that would later inform his work in data analysis and engineering.

Education and Expertise

Christopher Tonkin studied at the University of Newcastle from 2006 to 2008, where he focused on Digital Entertainment and achieved a degree in Information Technology. This educational background provided him with essential knowledge and skills in technology and data analysis, which he has applied throughout his career in various roles, including data engineering and analysis.

Contributions to Player Behavior Systems

During his time at Riot Games, Christopher Tonkin extended player behavior systems to manage pregame and postgame experiences that were previously unavailable. He also designed a model to identify bad actor players, utilizing automated bots for account creation and leveling. These contributions have played a crucial role in enhancing player experience and maintaining the integrity of the gaming environment.

Experience at Somewhere New

In 2018, Christopher Tonkin briefly worked as a Data Analyst at Somewhere New for six months in Sydney, Australia. During this time, he automated various manual and effort-intensive ad-hoc data processes. This experience further developed his skills in data analysis and automation, contributing to his overall expertise in the field.

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