Christopher Wedge

Christopher Wedge

Manager, Software Engineering @ Riot Games

About Christopher Wedge

Christopher Wedge is a Manager of Software Engineering at Riot Games, where he has worked since 2021. He has a diverse background in software engineering, having held positions at Blizzard Entertainment and various companies in Alaska.

Current Role at Riot Games

Christopher Wedge serves as the Manager of Software Engineering at Riot Games, a position he has held since 2021. In this role, he manages a team that focuses on Developer Experience, Observability, and Continuous Integration/Continuous Deployment (CI/CD). He collaborates with leadership, engineers, product managers, and technical program managers to ensure that stakeholder and company needs are met. His work drives improvements in the software development life cycle process within the organization.

Previous Experience at Blizzard Entertainment

Before joining Riot Games, Christopher Wedge worked at Blizzard Entertainment as a Lead Software Engineer from 2019 to 2021. His responsibilities included overseeing software engineering projects and contributing to the development of various gaming products. Prior to this role, he also held the same position at Blizzard from 2017 to 2019, where he focused on .NET technologies in Irvine, California.

Career Background in Software Engineering

Christopher Wedge has a diverse background in software engineering, having worked in various roles since 2007. He began his career as a Programmer/Analyst at Resource Data, Inc. and later at Computer Task Group. He also served as an Enterprise IT Architect and Solutions Architect at Alaska Communications, where he contributed to multiple software development initiatives. His experience spans over a decade and includes roles that emphasize both development and architecture.

Education and Expertise

Christopher Wedge has a strong educational background in computer science and mathematics. He studied at the University of Alaska Anchorage, where he earned a Bachelor of Science (B.S.) in both Computer Science and Mathematics in 2006. He furthered his education by obtaining a Master of Science (M.S.) in Computer Science from the Georgia Institute of Technology in 2016. This academic foundation supports his expertise in software engineering and development processes.

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