Clay Osmus

Clay Osmus

Principal 3 D Character Artist R&D @ Riot Games

About Clay Osmus

Clay Osmus is a Principal 3D Character Artist specializing in research and development at Riot Games, with a career spanning over a decade in the gaming and animation industries, including significant roles at Epic Games and Weta Digital.

Current Role at Riot Games

Clay Osmus currently serves as a Principal 3D Character Artist in the Research and Development (R&D) department at Riot Games. He has held this position since 2023, working from the company's Los Angeles, California, office. In this role, he focuses on developing high-quality character models that contribute to the innovative projects at Riot Games.

Previous Experience at Epic Games

Prior to his current role, Clay Osmus worked at Epic Games as a Senior Character Artist for Fortnite from 2022 to 2023. During his tenure in Los Angeles, California, he contributed to the character design and modeling for one of the most popular battle royale games in the industry.

Career Background in Character Modeling

Clay Osmus has a diverse background in character modeling, having worked at several notable studios. He was a Modeler at Weta Digital from 2012 to 2013 and again from 2014 to 2016, where he focused on facial modeling. His experience also includes roles at Blur Studio as a Character Artist and Lead Facial Artist from 2016 to 2021 and at Walt Disney Animation Studios as a Character Modeler from 2011 to 2012.

Experience in the Animation Industry

Throughout his career, Clay Osmus has gained extensive experience in the animation industry. He worked at various studios, including Tippett Studio as a Character Modeler in 2009, Meteor Studios as a Modeler from 2006 to 2007, and Psyop as a Modeler from 2008 to 2009. His work has spanned multiple countries, including New Zealand and Australia.

Notable Roles and Contributions

In addition to his roles at Riot Games and Epic Games, Clay Osmus has contributed to character modeling at Genies as a Senior Avatar Artist from 2021 to 2022 and at Dr. D Studios as a Modeler from 2009 to 2011. His varied experience across different studios highlights his expertise in creating detailed and engaging character models.

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