Cloud Shao

Cloud Shao

Staff Software Engineer @ Riot Games

About Cloud Shao

Cloud Shao is a Staff Software Engineer at Riot Games, where he has worked since 2023. He has extensive experience in software engineering, having previously held positions at companies such as Pixar Animation Studios, Electronic Arts, and Microsoft.

Work at Riot Games

Cloud Shao currently holds the position of Staff Software Engineer at Riot Games, a role he has occupied since 2023. Prior to this, he worked as a Senior Software Engineer at the same company from 2021 to 2023, contributing for two years in Hong Kong. During his tenure, he served as Tech Lead for the League Engine Tools - VFX project, demonstrating his technical leadership within the organization. His experience at Riot Games spans a total of seven years, including five years as a Software Engineer from 2016 to 2021.

Education and Expertise

Cloud Shao earned a Master of Science in Computer Science from the University of Toronto, where he studied from 2011 to 2013. Prior to that, he obtained a Bachelor of Applied Science in Computer Engineering from The University of British Columbia, completing his studies from 2005 to 2011. His educational background provides a strong foundation in software engineering principles and practices, equipping him with the skills necessary for his roles in the tech industry.

Background

Cloud Shao has a diverse professional background in software engineering, having worked at several notable companies. He began his career as a Software Engineer Intern at Microsoft in 2009 for three months. He then joined Electronic Arts as a Software Engineer from 2013 to 2015, where he worked for two years in Vancouver, Canada. Additionally, he completed a five-month internship at Pixar Animation Studios in 2012 in Emeryville, California. This varied experience has contributed to his technical expertise and leadership abilities.

Leadership Experience

Cloud Shao has demonstrated leadership skills in technical environments throughout his career. His role as Tech Lead for the League Engine Tools - VFX project at Riot Games highlights his ability to guide engineering teams effectively. He has experience leading an engineering team, which showcases his capability to manage projects and communicate complex technical concepts to both technical and non-technical stakeholders.

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