Daniel Townsend
About Daniel Townsend
Daniel Townsend is a Game Producer for Wild Rift at Riot Games, where he has worked since 2021. He has extensive experience in quality assurance, having held various roles at Vicarious Visions and Riot Games, and holds a Bachelor of Science in Game Design & Development from the Rochester Institute of Technology.
Current Role as Game Producer at Riot Games
Daniel Townsend currently serves as a Game Producer for Wild Rift at Riot Games. He has held this position since 2021 and is based in Los Angeles, California. In this role, he is responsible for overseeing the development and production processes of the game, ensuring that it meets quality standards and aligns with the company's vision.
Previous Experience at Riot Games
Before his current role, Townsend worked at Riot Games in various capacities. He served as a QA Lead from 2019 to 2021, where he managed quality assurance processes. Following this, he took on the role of QA Supervisor for a brief period in 2021. His experience at Riot Games has contributed to his expertise in game production and quality assurance.
Experience at Vicarious Visions
Townsend has extensive experience at Vicarious Visions, where he worked in multiple roles. He started as a QA Tester in 2013 for five months and then returned as a Quality Assurance Lead from 2015 to 2019, serving for four years. Additionally, he worked as a Tools QA Lead from 2014 to 2015. His tenure at Vicarious Visions provided him with a solid foundation in quality assurance practices.
Educational Background in Game Design
Daniel Townsend studied at the Rochester Institute of Technology, where he earned a Bachelor of Science (BS) degree in Game Design & Development. His studies spanned from 2009 to 2013, equipping him with essential knowledge and skills in game design that he applies in his professional roles.
Additional Roles and Experience
In addition to his work in game development, Townsend held a position as a Web Content Specialist at Colgate University for one month in 2012. He also served as a Teaching Assistant at the Rochester Institute of Technology from 2011 to 2013, where he supported faculty and students in the game design program.