Daniele Giannetti

Daniele Giannetti

Principal Software Engineer Unreal Ecosystem Tech Lead @ Riot Games

About Daniele Giannetti

Daniele Giannetti is a Principal Software Engineer and Unreal Ecosystem Tech Lead at Riot Games, where he focuses on engine technology development for unreleased titles and VALORANT. He has extensive experience in the gaming industry, having held key positions at companies like Havok - Microsoft and 343 Industries.

Current Role at Riot Games

Daniele Giannetti serves as Principal Software Engineer and Unreal Ecosystem Tech Lead at Riot Games since 2023. In this role, he directs the development of engine technology for all unreleased titles and VALORANT. He is responsible for ensuring consistent releases and adoption of Riot's internal Unreal Engine-based offerings across game teams. His work focuses on enhancing the Unreal-based ecosystem to support the company's game development efforts.

Previous Experience at 343 Industries

Daniele Giannetti held multiple positions at 343 Industries. He worked as a Senior Software Engineer from 2016 to 2018, followed by a promotion to Principal Software Engineer, where he served from 2018 to 2019. He then transitioned to the role of Principal Software Engineer - Architect - Game Engine from 2019 to 2022. His contributions during this time focused on game engine architecture and development.

Experience at Havok - Microsoft

Daniele Giannetti worked at Havok - Microsoft in various roles from 2011 to 2016. He began as a Software Engineer in Dublin, Ireland, before moving to San Francisco, California, where he served as a Developer Relations Engineer from 2013 to 2015 and later as a Senior Developer Relations Engineer until 2016. His responsibilities included designing solutions for cross-game issues and performance monitoring.

Educational Background

Daniele Giannetti studied at Università di Pisa, where he earned a Bachelor of Engineering in Computer Engineering from 2005 to 2008. He continued his education at the same institution, achieving a Master of Engineering in Computer Engineering from 2008 to 2010. His academic background provided a strong foundation for his career in software engineering and game development.

Research Experience

Daniele Giannetti worked as a Research Assistant at PERCRO Laboratory (Scuola Superiore Sant'Anna) from 2010 to 2011. In this role, he contributed to research initiatives, gaining valuable experience that complemented his engineering expertise.

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