David Hazlett

Senior Engineering Manager Gameplay Systems Valorant @ Riot Games

About David Hazlett

David Hazlett is a Senior Engineering Manager specializing in Gameplay Systems for VALORANT at Riot Games. He has extensive experience in software development, having held various leadership roles in companies such as Serena Software and Lockheed-Martin.

Current Role at Riot Games

David Hazlett currently serves as the Senior Engineering Manager for Gameplay Systems on VALORANT at Riot Games. He has held this position since 2021, contributing to the development and enhancement of gameplay technology. His role focuses on improving player experience through innovative systems and features within the game.

Previous Experience at Riot Games

Prior to his current role, David Hazlett worked at Riot Games as a Senior Engineering Manager in Data from 2017 to 2021. During this four-year tenure, he played a significant role in the development of VALORANT, focusing on data-driven solutions that supported gameplay mechanics and player engagement.

Career Background

David Hazlett has a diverse career in software development and engineering management. He worked at Lockheed-Martin as a Manager of Software Development for seven years from 1991 to 1998. He then transitioned to Rational Software, where he served as a Software Development Manager and later as a Software Engineering Specialist between 1998 and 2002. His experience also includes roles at Serena Software and Peco InspX, where he held various leadership positions.

Contributions to VALORANT

David Hazlett has made significant contributions to VALORANT, particularly in the development of core gameplay technology. He has been instrumental in delivering new characters and maps, as well as creating and implementing new game modes, which have expanded the tactical options available to players. His work has directly impacted the game's evolving content and overall player experience.

Education and Expertise

David Hazlett earned a Bachelor of Science degree in Electrical Engineering from the University of Maryland, where he studied from 1988 to 1991. His educational background provides a strong foundation for his extensive career in software engineering and management, particularly in the gaming industry.

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