David Raber
About David Raber
David Raber is a Director of Software Engineering at Riot Games, where he has worked since 2023. He has extensive experience in the gaming industry, having held various programming and engineering roles at companies such as Fogbank Entertainment, Planet Moon Studios, and Kabam.
Current Role at Riot Games
David Raber currently holds the position of Director of Software Engineering at Riot Games, a role he has occupied since 2023. He also serves as a Senior Software Engineering Manager at the same company, a position he has held since 2022. His work at Riot Games is based in the San Francisco Bay Area, where he contributes to the development of software engineering practices and team leadership.
Previous Experience at Fogbank Entertainment
David Raber worked at Fogbank Entertainment in various capacities. He served as a Senior Software Engineer for four months in 2018 and later took on the role of Technical Director from 2018 to 2020. His time at Fogbank was spent in the San Francisco Bay Area, where he contributed to the development of software solutions and led technical projects.
Background in Game Development
David Raber has extensive experience in game development. He worked as a gameplay programmer on 'Drawn To Life: The Next Chapter' for Wii during the final months of its development. Additionally, he served as a gameplay and systems programmer on 'Gunpowder,' which was released on multiple platforms, including Windows 8, iOS, and Steam. His contributions span various roles in the industry, including positions at Planet Moon Studios and Kabam.
Educational Qualifications
David Raber studied at Washington University in St. Louis, where he earned both a Bachelor of Science and a Master of Science in Computer Science from 2005 to 2008. His educational background has provided him with a strong foundation in software engineering and programming, which he has applied throughout his career in the gaming industry.
Technical Contributions and Projects
Throughout his career, David Raber has made significant contributions to various projects. He developed a Kinect Pose Matching Algorithm for an unreleased dance game on Xbox 360 and participated in the development of 'Star Wars: Uprising' as a full-stack engineer for mobile platforms. He also contributed to 'The Mummy Online' as a gameplay and backend programmer, showcasing his versatility in game development.