Eddy Piedra

Eddy Piedra

Technical Artist Iii @ Riot Games

About Eddy Piedra

Eddy Piedra is a Technical Artist III currently employed at Riot Games, with a career spanning over two decades in the gaming and animation industries. He has held various technical roles at notable companies including Zynga, Gazillion Entertainment, and Lucasfilm Animation.

Current Role at Riot Games

Eddy Piedra serves as a Technical Artist III at Riot Games, a position he has held since 2022. He is based in Redwood City, California. In this role, he contributes to the development of gaming projects, utilizing his extensive background in technical artistry to enhance visual elements and improve workflows.

Previous Experience at Zynga

Before joining Riot Games, Eddy Piedra worked at Zynga as a Senior Technical Artist from 2018 to 2019. During his one-year tenure in the San Francisco Bay Area, he focused on optimizing game assets and improving the technical quality of projects, contributing to the company's portfolio of social games.

Career at Gazillion Entertainment

Eddy Piedra held the position of Lead Character Technical Artist at Gazillion Entertainment from 2011 to 2017. Over six years in Foster City, California, he was responsible for character development and technical implementation, playing a key role in the creation of engaging character designs for various gaming titles.

Experience at Lucasfilm Animation

Eddy Piedra's career includes multiple roles at Lucasfilm Animation. He started as a Technical Assistant from 2006 to 2007, followed by an Assistant Technical Director role from 2007 to 2008. He later advanced to Character Technical Director II from 2008 to 2011. His work involved supporting animation processes and developing character technologies.

Background in Web Development and CG

Eddy Piedra's early career included a role as a Web Application Developer at Chevron from 2001 to 2003. He also worked as a CG Generalist at Motion Theory for six months in 2005. Additionally, he had a brief contract position at Autodesk in 2004. These experiences provided him with a diverse skill set in both technical and artistic domains.

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