Eduardo Cortejoso
About Eduardo Cortejoso
Eduardo Cortejoso is a Game Producer at Riot Games, where he has worked since 2021. He has a background in computer engineering and has held various roles in product management and software engineering across several companies, including ExtensionEngine and Bullhorn.
Current Role at Riot Games
Eduardo Cortejoso has been serving as a Game Producer at Riot Games since 2021. He is based in Santa Monica, California. In this role, he is responsible for overseeing game development projects and ensuring that production timelines and quality standards are met. His experience in game production contributes to the development of engaging gaming experiences.
Previous Experience at ExtensionEngine
Prior to his current position, Eduardo worked at ExtensionEngine from 2015 to 2021. He held two roles during his tenure, first as a Product/Project Manager for two years and then as a Senior Product Manager for four years. His responsibilities included managing product development processes and collaborating with teams to deliver educational technology solutions.
Co-founder Role at Trotter
Eduardo co-founded Trotter, known for GoTrotter.com, where he served as Lead Architect from 2014 to 2015. His work involved designing and developing the platform, contributing to its functionality and user experience. This role allowed him to apply his technical skills in a startup environment.
Educational Background in Computer Engineering
Eduardo Cortejoso studied Computer Engineering at Universidad Simon Bolivar from 2004 to 2012. He earned a degree as a Computer Engineer, which provided him with a strong foundation in software development and engineering principles. This education has been instrumental in his career in technology and game production.
Early Career as Software Engineer
Eduardo began his professional career as a Software Engineer at Bullhorn, where he worked for one year from 2013 to 2014. His role involved developing software solutions and contributing to the company's technology initiatives. This experience laid the groundwork for his subsequent positions in product management and game production.