Erik Melen
About Erik Melen
Erik Melen is a Development Manager at Riot Games, where he leads the rCluster project and manages critical infrastructure components. He has over a decade of experience in the gaming industry, previously working at Activision and Beachhead Studio.
Work at Riot Games
Erik Melen has been employed at Riot Games as a Development Manager since 2016. In this role, he leads the rCluster project, which focuses on developing scalable infrastructure solutions. He also manages the Riot Container Engine, a key component of the company's infrastructure. Additionally, he oversees the Riot Application Persistence project, ensuring the reliability and efficiency of application data storage. His contributions are vital to the operational capabilities of Riot Games.
Previous Experience at Activision
Before joining Riot Games, Erik Melen worked at Activision as a QA Project Lead from 2003 to 2011. During his eight-year tenure, he played a significant role in quality assurance processes, contributing to the development and release of various gaming titles. His experience at Activision provided him with a strong foundation in project management and quality control within the gaming industry.
Experience at Beachhead Studio
Erik Melen was employed at Beachhead Studio from 2011 to 2016. He initially served as a Production Coordinator for one year before advancing to the role of Associate Producer, where he worked for four years. His responsibilities included overseeing project timelines and coordinating production efforts, which contributed to the studio's operational success in the Greater Los Angeles Area.
Education and Expertise
Erik Melen studied Computer Science at Anne Arundel Community College from 1997 to 2000. This educational background provided him with essential technical skills and knowledge that he has applied throughout his career in the gaming industry. His expertise in infrastructure management and development is evident in his current role at Riot Games.