Frank Bruzzese
About Frank Bruzzese
Frank Bruzzese is a Software Engineer currently employed at Riot Games in Santa Monica, California, where he has worked since 2019. He has a background in software development and quality assurance, with previous experience at Kronos and Transparent Language.
Work at Riot Games
Frank Bruzzese has been employed at Riot Games as a Software Engineer since 2019. His role is based in Santa Monica, California, where he contributes to the development of software solutions within the gaming industry. His experience at Riot Games spans over five years, during which he has engaged in various projects that align with the company's focus on creating immersive gaming experiences.
Previous Experience at Kronos
Prior to his current position, Frank Bruzzese worked at Kronos in multiple roles. He served as an Applications/Development Support Engineer for three months in 2010. He then transitioned to a Software Engineer - Front End position from 2012 to 2019, where he worked for seven years. Additionally, he began his career at Kronos as a Software Engineering Intern in 2011 for two months. Throughout his tenure, he contributed to innovations using JavaScript, AngularJS, and NodeJS technologies.
Quality Assurance at Transparent Language
Frank Bruzzese worked as a Quality Assurance Software Tester at Transparent Language from 2009 to 2010. His responsibilities included testing software applications to ensure quality and functionality. This role provided him with foundational experience in software development and quality assurance processes.
Education and Expertise
Frank Bruzzese holds a Bachelor of Science degree in Interactive Media and Game Development from Worcester Polytechnic Institute, where he studied from 2010 to 2012. He also earned a Bachelor of Science degree in Gaming, Simulation, and Robotics from Daniel Webster College, studying there from 2008 to 2010. His educational background equips him with expertise in delivering cloud-based solutions using HTML5 technologies and strong skills in debugging and problem analysis, particularly in C++, C#, and Java.