Gabriel Joliat Bélanger
About Gabriel Joliat Bélanger
Gabriel Joliat Bélanger is a Senior Technical Artist at Riot Games, working in the Hong Kong & Singapore Studio since 2020. He has extensive experience in game development, having held various technical roles at companies such as Ubisoft and BANDAI NAMCO Studios.
Work at Riot Games
Gabriel Joliat Bélanger has been serving as a Senior Technical Artist at Riot Games since 2020. Based in the Hong Kong and Singapore Studio, he has contributed to various projects for a duration of four years. His role involves enhancing the technical aspects of art production, ensuring high-quality visuals and performance in game development.
Previous Experience in Game Development
Before joining Riot Games, Gabriel worked at several prominent studios. He held the position of Technical Director - Art at Ubisoft Shanghai from 2016 to 2018. Following this, he served as Lead Technical Artist at BANDAI NAMCO Studios Singapore for ten months in 2018-2019. He also worked at Ubisoft Singapore as Technical Director, Art from 2019 to 2020, and at Ubisoft Montréal as Assistant Technical Director - Art in 2012-2013.
Education and Expertise
Gabriel studied at Campus Ubisoft, where he focused on 3D Modeling, Texturing, and Lighting, achieving an AEC from 2006 to 2007. He also attended Cégep de Maisonneuve, earning a DEC in Technique d'Intégration Multimedia from 2003 to 2006. His education laid the foundation for his extensive technical skills in game art production.
Technical Skills and Proficiencies
Gabriel possesses a broad technical skill set, including familiarity with programming languages such as Python, MEL, and MAXScript. He is proficient in shader prototyping and has experience with various scripting languages like ActionScript, JavaScript, PHP, and MySQL. His expertise extends to using industry-standard software such as Autodesk 3ds Max, Maya, Substance Painter, and Substance Designer.
Contributions to Game Development
Gabriel has significant experience in co-development productions across multiple studios, enhancing collaboration in game development. He has trained and supported outsourcing teams in China, contributing to project efficiency. His intimate knowledge of game engines like Unreal, Disrupt, Dunia, and Anvil showcases his adaptability in diverse development environments.