Ingo Schumacher

Ingo Schumacher

Head Of Qa Hong Kong And Singapore Studio @ Riot Games

About Ingo Schumacher

Ingo Schumacher serves as the Head of QA for the Hong Kong and Singapore Studio at Riot Games, a position he has held since 2018. With over 25 years of experience in the gaming industry, he has previously worked in various QA leadership roles at companies such as Jagex, Electronic Arts, and Microsoft Game Studios.

Work at Riot Games

Ingo Schumacher has been serving as the Head of QA for the Hong Kong and Singapore Studio at Riot Games since 2018. In this role, he oversees quality assurance processes and ensures the delivery of high-quality gaming experiences. His leadership contributes to the studio's commitment to excellence in game development and player satisfaction.

Previous Experience in Quality Assurance

Before joining Riot Games, Ingo Schumacher held various significant positions in quality assurance across multiple companies. He was the Head of QA at Jagex from 2012 to 2014, where he managed quality assurance for their gaming products. He also worked as a Senior QA Manager at Electronic Arts from 2015 to 2018 and at NaturalMotion from 2014 to 2015, enhancing his expertise in the gaming industry.

Technical and Management Background

Ingo Schumacher possesses over 25 years of experience in leadership and people management within the gaming industry. His background includes a blend of strong management skills and technical knowledge, which has enabled him to build high-performing teams. He has a proven track record of releasing high-quality products, demonstrating his capability in both operational and strategic aspects of game development.

Education and Early Career

Ingo Schumacher began his educational journey at SAE Institute, where he studied Student Multimedia Design from 2003 to 2005 in Cologne, Germany. His early career included roles such as Software Development Engineer in Test at Microsoft Game Studios and QA Team Lead at Bioware, which laid the foundation for his extensive experience in quality assurance and game development.

Career Progression in the Gaming Industry

Ingo Schumacher's career in the gaming industry has spanned various roles and companies. He worked at Microsoft Game Studios in multiple capacities from 2006 to 2010, including as an International Project Engineer. His journey also included positions at Keywords Studios and Perfect World Entertainment, where he further developed his expertise in QA and localization management.

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