James Glenn

James Glenn

Software Engineer @ Riot Games

About James Glenn

James Glenn is a Software Engineer with a background in Full-Stack development and Agile methodologies. He has worked for several companies, including Riot Games, Rockfish, and CaseStack, and holds two Bachelor of Science degrees from the University of Oklahoma in Meteorology and Geographic Information Science.

Current Role at Riot Games

James Glenn has been employed as a Software Engineer at Riot Games since 2019. His role involves contributing to the development of software solutions within the gaming industry. He operates in the Greater St. Louis Area and is part of a team that focuses on enhancing user experience and game functionality.

Previous Experience in Software Development

James Glenn has a diverse background in software development. He worked at Rockfish as Developer I from 2014 to 2016 and progressed to Developer II from 2016 to 2017. Following his tenure at Rockfish, he served as a Software Engineer at CaseStack from 2017 to 2018, and then at SupplyPike from 2018 to 2019. His experience spans various roles and responsibilities in the computer software industry.

Education and Expertise

James Glenn holds two Bachelor of Science (BS) degrees from the University of Oklahoma. He studied Meteorology and Geographic Information Science and Cartography, completing his studies from 2009 to 2013. His educational background supports his expertise in full-stack software development, particularly using Agile methodologies.

Background in Computer Software Industry

James Glenn has a demonstrated history of working in the computer software industry. His career spans multiple positions and companies, showcasing his skills and adaptability in various software development environments. His work experience reflects a commitment to advancing his knowledge and capabilities in the field.

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