Jared Berbach

Jared Berbach

Game Director @ Riot Games

About Jared Berbach

Jared Berbach is a Game Director with over 16 years of experience in managing software products and teams in the gaming industry. He has held key roles at companies such as Riot Games, Bungie, and IBM, contributing to notable projects like VALORANT and Destiny 2.

Current Role at Riot Games

Jared Berbach currently serves as Game Director at Riot Games, a position he has held since 2022. Based in Los Angeles, California, he oversees game development and production processes. His role involves guiding teams through the creative and technical aspects of game design, ensuring that projects align with the company's vision and standards.

Previous Experience at Bungie

Before joining Riot Games, Jared Berbach worked at Bungie in various capacities from 2015 to 2019. He served as Lead/Senior Producer and later as Lead/Principal Producer. During his tenure, he played a significant role in the development of Destiny 2, specifically as Area Production Lead for Open World, overseeing the creation of planets such as Nessus and Titan. He also contributed to major expansions including House of Wolves, The Taken King, and Rise of Iron.

Experience at Venan Entertainment

Jared Berbach worked at Venan Entertainment from 2013 to 2015 as Associate Producer/Product Manager. In this role, he managed the development of the mobile MMORPG Book of Heroes, where he was responsible for producing six major game updates. His work involved coordinating multi-discipline teams to enhance the game's features and overall player experience.

Educational Background

Jared Berbach studied at the Rochester Institute of Technology from 2002 to 2006, where he earned a Bachelor of Science in Information Technology. His studies also encompassed business and music, providing him with a diverse educational foundation that supports his career in game development and production.

Professional Experience Overview

With over 16 years of experience, Jared Berbach has managed large and complex software products and teams across multiple technology and gaming companies. His career includes significant roles at IBM as a Staff Software Engineer/Project Manager and at General Electric as a Project Management Intern. This extensive background has equipped him with the skills necessary for high-level production and project management in the gaming industry.

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