Jed Bellini

Jed Bellini

Senior Game Designer @ Riot Games

About Jed Bellini

Jed Bellini is a Senior Game Designer currently working at Riot Games, with a robust background in game design spanning over two decades. He has held various positions at notable companies such as Monolith Productions, Ubisoft, and Sledgehammer Games, contributing to acclaimed titles including the Middle Earth series and multiple Splinter Cell games.

Work at Riot Games

Jed Bellini currently serves as a Senior Game Designer at Riot Games, a position he has held since 2022. He is based in Seattle, Washington. In this role, he utilizes his extensive experience in game design to contribute to the development of high-quality interactive experiences.

Previous Experience in Game Design

Jed Bellini has held various positions in the game design industry. He worked as Lead Designer at Monolith Productions (WB Games) from 2013 to 2019, where he contributed to the Middle Earth series, including Shadow of Mordor and Shadow of War. He also served as Expert Designer at Sledgehammer Games from 2021 to 2022 and held multiple roles at Ubisoft, including Senior Level Designer and Technical Director of Design.

Education and Expertise

Jed Bellini studied Game and Level Design at Université Lumière Lyon 2, where he earned a Bachelor's Degree in 2008. He also holds a Master's Degree in English, specializing in North American Civilization, History, and Literature, from Université Savoie Mont Blanc, which he completed in 2006. His educational background supports his expertise in game design and development.

Background in Game Development

Jed Bellini has a strong background in leading design teams through full development cycles, ensuring high-quality interactive experiences. He has extensive experience in both single-player and multiplayer game design, having worked on major titles across different genres. His early career included contributions to multiple Splinter Cell titles, such as Chaos Theory and Pandora Tomorrow.

Career Timeline

Jed Bellini's career spans several prominent gaming companies. He began as a Tester at Ubisoft Annecy in 2003, later moving to various roles at Ubisoft, including Level Designer and Technical Director of Design. After his tenure at Monolith Productions, he worked at Probably Monsters as Lead Designer before joining Riot Games in 2022.

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