Jenny Huls

Jenny Huls

Producer Ii @ Riot Games

About Jenny Huls

Jenny Huls is a Producer II at Riot Games, where she has worked since 2021. With extensive experience in various roles at Riot Games, she has contributed to the development of live service products for Legends of Runeterra and League of Legends.

Work at Riot Games

Jenny Huls has held multiple roles at Riot Games since 2017. She began her tenure as a Researcher and Nexus Localization Assistant for one month each in 2017. She then transitioned to an Office Manager role for ten months. From 2018 to 2019, she served as a Production Coordinator for one year. Following this, she worked as an Associate Development Manager for eight months in 2019 and 2020. Huls returned to the Producer role from 2020 to 2021 for eleven months. Currently, she holds the position of Producer II, a role she has maintained since 2021.

Education and Expertise

Jenny Huls earned a Bachelor of Arts in Broadcast Journalism from Penn State University, where she studied from 2011 to 2015. She also attended the Johns Hopkins Center for Talented Youth, focusing on Philosophy from 2006 to 2007. Huls specializes in Agile delivery leadership, particularly in Scrum and Kanban methodologies. Her expertise includes balancing delivery, operations, and strategic decision-making in product management.

Background

Before her time at Riot Games, Jenny Huls worked at HONK Technologies as an Operations Specialist and Operations Conductor from 2016 to 2017. She also gained experience at CBS Radio as a Board Operator for two months in 2016. Huls has held various roles in media and marketing, including a Marketing Representative at Serve U Brands from 2012 to 2014 and a part-time announcer at WEEU in 2015. She interned at Penn State Public Media, WPSU, in 2015.

Achievements

During her career at Riot Games, Jenny Huls has contributed to the successful launch of live service products for both Legends of Runeterra and League of Legends. She has led an internal team of senior and principal developers, focusing on scaling craft expertise in developing concurrent 'skins' for League of Legends. In her current role, she is accountable for the health of her team and the success of the products she manages.

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