Jonathan Oates

Jonathan Oates

Software Engineer Tools And Pipeline @ Riot Games

About Jonathan Oates

Jonathan Oates is a Software Engineer specializing in tools and pipeline at Riot Games, where he has worked since 2021. He holds Bachelor's degrees in Computer Science and Game Design from Rensselaer Polytechnic Institute, and has previous experience at QBE North America, McFarland Technology Inc., and DNEG.

Current Role at Riot Games

Jonathan Oates has been employed at Riot Games since 2021, where he holds the position of Software Engineer - Tools and Pipeline. His role focuses on developing and maintaining tools that enhance the efficiency of game development processes. He works in the Los Angeles, California area, contributing to the company's ongoing projects and initiatives.

Previous Experience in Software Engineering

Before joining Riot Games, Jonathan Oates worked at McFarland Technology Inc. as an Interactive Simulation Programmer for nine months in 2021. He also served as a Pipeline ATD at DNEG from 2019 to 2021, where he was involved in various projects in the Vancouver, Canada area. His experience in these roles has equipped him with a diverse skill set in software engineering.

Internship Experience at QBE North America

In 2017, Jonathan Oates completed a two-month internship at QBE North America, specifically in the Digital Innovation Lab. This internship took place in the Madison, Wisconsin area and provided him with practical experience in software development within a corporate environment.

Education in Computer Science and Game Design

Jonathan Oates attended Rensselaer Polytechnic Institute from 2014 to 2018, where he earned two Bachelor's degrees. He studied Computer Science and Game Design, with a concentration in Electronic Arts. This educational background laid the foundation for his career in software engineering and game development.

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