Josh Harrison
About Josh Harrison
Josh Harrison is a Revenue Strategist III at Riot Games, where he has worked since 2021. He has a background in psychology and extensive experience in product management within the gaming industry, having held various roles at Scopely and Activision.
Current Role at Riot Games
Josh Harrison serves as a Revenue Strategist III at Riot Games, a position he has held since 2021. He operates from Los Angeles, California, where he applies his expertise in revenue strategies to enhance the company's gaming products. His role involves analyzing player behavior and monetization strategies to drive revenue growth within the gaming sector.
Previous Experience at Scopely
Prior to his current role, Josh Harrison worked at Scopely in various capacities. He served as Lead Product Manager for 10 months in 2020, following a year as Product Manager from 2019 to 2020. Additionally, he held the position of Senior Product Manager for 8 months in 2020 and worked as a Liveops Manager for 5 months in 2018. His diverse roles at Scopely contributed to his understanding of product management in the gaming industry.
Background in Psychology
Josh Harrison studied Psychology at the University of California, Los Angeles, where he earned his Bachelor’s Degree from 2011 to 2015. His academic background in psychology informs his work in gaming, particularly in understanding player psychology and motivation. This knowledge aids in making informed product management and design decisions.
Experience in User Research
Josh has experience in user research, having worked as an Associate User Researcher at Activision from 2017 to 2018. This role allowed him to gain insights into user behavior and preferences, which are crucial for developing engaging gaming experiences. His research background complements his product management skills.
Previous Role as Behavior Therapist
Earlier in his career, Josh Harrison worked as a Behavior Therapist at Autism Spectrum Consultants Inc from 2015 to 2016. This role provided him with valuable experience in understanding behavioral patterns, which he later applied to his work in gaming and product management.