Josh Menke
About Josh Menke
Josh Menke is a Principal Game Designer at Riot Games with extensive experience in designing matchmaking systems for major gaming franchises. His career includes roles at companies such as Activision, Blizzard Entertainment, and Hi-Rez Studios.
Current Role at Riot Games
Josh Menke serves as a Principal Game Designer at Riot Games, a position he has held since 2021. In this role, he is involved in research and development projects, contributing to the design and mechanics of various games. He collaborates with teams on multiple projects, including popular titles such as League of Legends, Wild Rift, Valorant, Teamfight Tactics, and Legends of Runeterra.
Previous Experience in Game Design
Prior to his current role, Menke worked at 343 Industries as Lead Engagement Designer from 2017 to 2021. He also held the position of Senior Multiplayer Designer at 343 Industries from 2013 to 2014. His experience extends to Blizzard Entertainment, where he worked as Senior Designer II from 2008 to 2013, and Activision as Sr. Systems Designer from 2014 to 2017.
Consulting and Research Roles
Menke's career includes consulting roles in machine learning and statistical analysis. He worked as a Machine Learning and Statistical Consultant at Hi-Rez Studios from 2007 to 2008 and as a Machine Learning Scientist at eBay, Inc. from 2006 to 2007. Additionally, he served as a Researcher at Qualia Labs for a year in 2007 to 2008.
Educational Background
Josh Menke studied at Brigham Young University, where he earned a PhD in Computer Science. His academic tenure lasted from 2003 to 2007, providing him with a strong foundation in computer science principles that support his work in game design and development.
Expertise in Matchmaking Systems
Menke has extensive experience in designing matchmaking systems for major gaming franchises. His work includes contributions to well-known titles such as Halo, Blizzard games, and Call of Duty, showcasing his expertise in creating engaging multiplayer experiences.