Jouan Amate
About Jouan Amate
Jouan Amate is a Staff Software Engineer at Riot Games, with over 20 years of programming experience, primarily in gameplay code. He has previously worked at Arkane Studios, WolfEye Studios, and Electronic Arts, contributing to various aspects of video game development.
Work at Riot Games
Jouan Amate has been employed at Riot Games as a Staff Software Engineer since 2022. In this role, he leads the development of research and development tools and workflows. His responsibilities include enhancing the efficiency of game development processes and supporting various teams within the organization. His experience in gameplay code and software engineering contributes to the innovation and quality of projects at Riot Games.
Previous Experience at Arkane Studios
Jouan Amate worked at Arkane Studios for a total of eight years, spanning two separate tenures. Initially, he served as an Engineer from 2006 to 2014, followed by a position as Senior Engineer from 2014 to 2017. During his time at Arkane Studios, he contributed to the development of various projects, applying his expertise in gameplay code and software engineering.
Experience at WolfEye Studios
From 2017 to 2021, Jouan Amate was employed as a Software Engineer at WolfEye Studios. In this position, he utilized his extensive programming experience to contribute to the development of video games. His focus on gameplay code played a significant role in the projects undertaken by the studio during his tenure.
Role at Electronic Arts (EA)
Jouan Amate worked at Electronic Arts (EA) as Software Engineer III for one year, from 2021 to 2022, in Kirkland, Washington. In this role, he applied his programming skills and experience in gameplay code to support EA's game development initiatives. His time at EA added to his extensive background in the video game industry.
Education and Expertise
Jouan Amate studied at IFC Nîmes from 2002 to 2004. He has over 20 years of programming experience, with a specific focus on gameplay code. His educational background and extensive professional experience have equipped him with the skills necessary for a successful career in video game development.