Juno Blees
About Juno Blees
Juno Blees is the Manager of Production at Riot Games, where he has worked since 2021. He has a background in engineering and extensive experience in game production and localization quality assurance, having previously held roles at Blizzard Entertainment and Cryptic Studios.
Work at Riot Games
Juno Blees has held multiple roles at Riot Games since joining the company. He served as Release Manager from 2015 to 2021, where he focused on managing the release processes for various games. In 2019, he transitioned to the role of Game Producer, contributing to game development for two years. In 2021, he took on the position of Senior Producer for a brief period of seven months. Currently, he is the Manager of Production, a role he has held since 2021, overseeing production operations and leading initiatives such as the production of Wild Rift Events.
Experience at Blizzard Entertainment
Before his tenure at Riot Games, Juno Blees worked at Blizzard Entertainment as the Localization QA Project Lead for World of Warcraft from 2008 to 2012. In this role, he was responsible for ensuring the quality of localized content for one of the most popular gaming franchises. His work involved managing quality assurance processes to enhance the gaming experience for international audiences.
Background in International Releases and Operations
Juno Blees has a strong foundation in managing international releases and operations. He worked at Cryptic Studios as Associate Producer for International Releases and Operations from 2013 to 2015. This role involved coordinating the launch of games in various markets, ensuring that all aspects of the release process were executed smoothly.
Education and Expertise
Juno Blees earned a Bachelor of Science degree in Engineering from California State Polytechnic University-Pomona, where he studied from 2005 to 2009. His educational background has equipped him with technical skills and knowledge applicable to his roles in game production and management. He possesses expertise in localization quality assurance, particularly for major gaming titles, which enhances his contributions to game development.