Karl G.
About Karl G.
Karl G. is a Staff Software Engineer specializing in MMO R&D at Riot Games, where he has worked since 2021. He has a diverse background in software engineering, having previously held positions at Riot Games, Intel, and Jolly Company, and holds a Master's degree in Computer Science from Cornell University.
Work at Riot Games
Karl G. currently serves as a Staff Software Engineer in the MMO R&D department at Riot Games, a position he has held since 2021. Prior to this role, he worked at Riot Games as a Software Engineer in R&D from 2016 to 2018 and as a Staff Software Engineer for League of Legends: Wild Rift from 2018 to 2021. His tenure at Riot Games has involved significant contributions to game development, including redefining tools and pipelines for AAA mobile games.
Previous Experience at Intel
Before joining Riot Games, Karl G. worked as a Software Engineer at Intel from 2010 to 2014. During his four years at Intel, he gained experience in software development, contributing to various projects within the company. His role at Intel provided him with a strong foundation in engineering principles and practices.
Technical Leadership at Jolly Company
Karl G. served as Technical Director at Jolly Company from 2014 to 2016, prior to its acquisition by Riot Games. In this role, he led technical initiatives and managed development teams, further enhancing his leadership skills in the gaming industry. His experience at Jolly Company contributed to his expertise in game development and project management.
Educational Background
Karl G. holds a Master of Engineering in Computer Science from Cornell University, which he completed in 2010. He also earned a Bachelor of Engineering in Electrical and Computer Engineering from Cornell University from 2006 to 2009. His academic background provided him with a strong technical foundation that supports his work in software engineering and game development.
Research and Development Experience
During his time at Cornell University, Karl G. was involved in various research and development roles. He worked as a Lead Software Developer for Fab@Home for nine months in 2010 and as an Undergraduate Researcher in the Cornell Creative Machines Lab from 2007 to 2009. These roles allowed him to develop skills in software development and innovation, contributing to his versatility in the tech field.