Kat (Suqling) C.K.Y
About Kat (Suqling) C.K.Y
Kat (Suqling) C.K.Y is an Illustration Artist and Art Lead currently employed at Riot Games in Hong Kong. She has a background in digital animation and has worked with various gaming companies, including GAMBIT, IGG, and Blizzard Entertainment.
Current Role at Riot Games
Kat C.K.Y currently holds the position of Illustration Artist and Art Lead at Riot Games. She has been with the company since 2019, contributing her expertise in illustration and art direction. Her role involves overseeing artistic projects and collaborating with various teams to enhance the visual aspects of game development. Based in Hong Kong, she continues to play a significant part in the creative processes at Riot Games.
Previous Experience at Riot Games
Before her current role, Kat worked as a Freelance Illustrator at Riot Games from 2016 to 2017. During this period, she contributed to various projects, applying her skills in illustration to support the company's artistic vision. This experience laid the groundwork for her later advancement to a full-time position within the organization.
Experience at Blizzard Entertainment
Kat served as a Freelance Comic Artist at Blizzard Entertainment from 2017 to 2018. In this role, she focused on creating comic art that aligned with Blizzard's established franchises. Her work contributed to the visual storytelling that is a hallmark of Blizzard's games and related media.
Education and Expertise
Kat studied at Nanyang Technological University, where she earned a Bachelor of Fine Arts (BFA) in Digital Animation. Her education spanned from 2010 to 2015, providing her with a strong foundation in animation techniques and artistic principles. This academic background supports her professional roles in the gaming industry.
Early Career at GAMBIT and IGG
Kat began her career as a Game Artist Intern at GAMBIT (Singapore-MIT GAMBIT Game Lab) in 2013, where she worked for three months. She later joined IGG as a Concept Artist from 2018 to 2019, contributing for eight months. These early experiences helped her develop essential skills in game art and concept design.