Lucas Caro
About Lucas Caro
Lucas Caro is a Staff Software Engineer at Riot Games, where he has worked since 2022. He has a background in Computer Science from Universidad Nacional de Córdoba and has held various engineering roles at companies including Riot Games, Santex America S.A., and DeepCurrent.
Work at Riot Games
Lucas Caro has held multiple positions at Riot Games, starting as a Software Engineer Contractor from 2012 to 2013. He then advanced to the role of Senior Software Engineer and Tech Lead, serving from 2013 to 2018 in Santa Monica, California. After a brief period away from the company, he returned in 2022 as a Staff Software Engineer, where he continues to contribute to the development of gaming software.
Education and Expertise
Lucas Caro studied Computer Science at Universidad Nacional de Córdoba from 2001 to 2008, completing a seven-year program. He also attended Escuela Superior de Comercio Manuel Belgrano, where he achieved a Bachelor of Science in Bachiller y Perito Mercantil from 1992 to 2000. His educational background provides a strong foundation for his career in software engineering.
Previous Work Experience
Before his tenure at Riot Games, Lucas Caro worked at Santex America S.A. as a Programmer for 11 months in 2005 to 2006. He then joined DeepCurrent as an Engineering Manager for a five-month period in 2018, located in Los Angeles, California. His diverse experience in various roles has contributed to his expertise in software development.
Career Progression
Lucas Caro's career in software engineering has shown a clear progression from entry-level roles to senior positions. He began his career as a Programmer at Santex America S.A. and transitioned to contractor roles before taking on leadership positions at Riot Games and DeepCurrent. His current role as a Staff Software Engineer at Riot Games reflects his advancement in the field.