Luke Ritting
About Luke Ritting
Luke Ritting is a Senior Technical Producer at Riot Games, where he has worked since 2024. He has extensive experience in the gaming industry, having held various roles at companies such as Meta, Nintendo of America, Bungie, and Monolith Productions.
Work at Riot Games
Luke Ritting has been employed at Riot Games as a Senior Technical Producer since 2024. In this role, he focuses on cross-functional collaboration and utilizes his extensive knowledge of development processes. His experience allows him to effectively manage projects and foster teamwork among various departments within the organization.
Previous Experience at Meta
Before joining Riot Games, Luke Ritting worked at Meta as a Senior Technical Program Manager from 2016 to 2023. During his seven years in Redmond, Washington, he contributed to various technical programs, leveraging his expertise in project management and cross-team collaboration.
Background in Game Development
Luke Ritting has a diverse background in game development, having held multiple roles at notable companies. He worked at Bungie as a Live Producer from 2012 to 2016, and at Monolith Productions in various capacities, including Associate Producer and Producer from 2007 to 2012. His experience also includes a role as a Product Evaluator/Tester at Nintendo of America from 2003 to 2006.
Education and Expertise
Luke Ritting studied at Seattle Central College, where he developed foundational skills that support his career in technical production. His expertise includes leading zero-to-one technology projects and bridging the gap between technical and creative teams, which enhances project execution and user experience.
Leadership and Collaboration Philosophy
Luke Ritting believes in fostering a culture of collaboration and continuous improvement within teams. He emphasizes the importance of creating a safe environment for taking risks and learning from failures, which contributes to effective project management and team dynamics.