Marc Le Blanc
About Marc Le Blanc
Marc Le Blanc is a Principal Software Engineer at Riot Games, where he has worked since 2014. He has a strong background in game design and development, having contributed to notable titles and taught workshops at industry conferences.
Current Role at Riot Games
Marc Le Blanc serves as a Principal Software Engineer in the Research and Development department at Riot Games. He has held this position since 2014, contributing to various projects within the company. Currently, he is the Gameplay Technology Lead on an unannounced project, focusing on advancing gameplay technology and innovation. His role involves both leadership and technical responsibilities, leveraging his extensive experience in the gaming industry.
Previous Experience at Visual Concepts
Before joining Riot Games, Marc Le Blanc worked at Visual Concepts as a Senior Software Engineer from 2000 to 2003. During his three years at Visual Concepts, he contributed to the development of sports video games, applying his expertise in software engineering to enhance gameplay mechanics and user experience.
Educational Background
Marc Le Blanc studied at the Massachusetts Institute of Technology (MIT) from 1987 to 1994. He earned both a Bachelor of Science (S.B.) and a Master of Science (S.M.) in Computer Science during his time there. His education provided a strong foundation in computer science principles, which he has applied throughout his career in game development.
Contributions to Game Development
Marc Le Blanc has made significant contributions to the gaming industry, particularly as a core contributor to iconic titles such as Thief and System Shock at LookingGlass Studios. He also served as the Chief Technology Officer (CTO) at Electrified Games, where he was involved in both executive decision-making and hands-on game design and coding. His diverse experience spans various aspects of game development.
Teaching and Lecturing Experience
In addition to his engineering roles, Marc Le Blanc teaches a Game Design Workshop annually at the Game Developer's Conference. He has also lectured and served as a guest instructor at several prestigious institutions, including Columbia University, Northwestern University, NYU, the University of Pennsylvania, Penn State, and the University of Texas at Austin. His teaching engagements reflect his commitment to sharing knowledge and fostering the next generation of game developers.