Marcos Pedreiro
About Marcos Pedreiro
Marcos Pedreiro is a Software Engineering Manager at Riot Games, where he has worked since 2022. He has a background in software engineering with experience at Riot Games, Stripe, and other companies, contributing to projects like the revamp of Legends of Runeterra's competitive play.
Work at Riot Games
Marcos Pedreiro has held multiple positions at Riot Games, starting as a Software Engineer from 2016 to 2018 in the Greater Los Angeles Area. He then advanced to Staff Software Engineer from 2020 to 2021, and later served as a Senior Software Engineer from 2018 to 2020. In 2021, he took on the role of Software Engineering Manager, which he currently holds since 2022. During his tenure, he was responsible for significant projects, including the revamp of Legends of Runeterra’s competitive play and the formation of a new production engineering team for the same game.
Education and Expertise
Marcos Pedreiro earned a Bachelor of Science (B.S.) in Computer Science from Cornell University, where he studied from 2012 to 2016. His educational background laid the foundation for his career in software engineering, enabling him to develop expertise in various aspects of software development and team management. This knowledge has been instrumental in his roles at Riot Games and other organizations.
Background
Before joining Riot Games, Marcos Pedreiro gained experience through various internships. He worked as a Software Engineer Intern at Falkonry in 2014 and 2015, and as a Summer Intern at Lockheed Martin in 2010. These roles provided him with early exposure to software engineering practices and team dynamics, contributing to his professional development.
Achievements
Throughout his career, Marcos Pedreiro has achieved notable outcomes, particularly at Riot Games. He led initiatives that resulted in a 32% reduction in infrastructure spending for Legends of Runeterra. He also developed a new live on-call rotation for a smaller engineering team, balancing sustainability with the need for availability. Additionally, he crafted an engineering vision that aligned with the product objectives of Legends of Runeterra while managing team transitions effectively.