Matt Fuller

Matt Fuller

Rigging Technical Artist Ii @ Riot Games

About Matt Fuller

Matt Fuller is a Rigging Technical Artist II at Riot Games, where he has worked since 2023. He studied Computer Animation at Missouri State University and 3D Character Rigging at AnimSchool, showcasing his skills through an online portfolio and a demo reel.

Work at Riot Games

Matt Fuller currently holds the position of Rigging Technical Artist II at Riot Games, a role he has occupied since 2023. He has been part of the company for a total of three years, having previously served as a Technical Artist since 2021. His experience at Riot Games began with a summer internship in 2021, where he worked as a Rigging Intern for three months. His contributions to the team focus on technical artistry, particularly in rigging, which is essential for character animation in video games.

Education and Expertise

Matt Fuller studied Computer Animation at Missouri State University from 2014 to 2019, completing a five-year program. He further enhanced his skills in 3D Character Rigging at AnimSchool, where he studied from 2020 to 2022 for two years. His educational background provides a strong foundation in technical artistry, specifically in rigging, which is critical for creating animated characters in the gaming industry.

Online Portfolio and Showcase

Matt Fuller maintains an online portfolio on ArtStation, where he displays his technical artistry skills. Additionally, he showcases a demo reel on Vimeo, highlighting his work as a Rigging Technical Artist. These platforms serve as a testament to his expertise and allow him to present his projects and technical capabilities to a broader audience.

Previous Experience in Rigging

Before his current role at Riot Games, Matt Fuller gained valuable experience as a Rigging Intern during the summer of 2021. This internship provided him with practical insights into the rigging process within a professional game development environment. His background in rigging has been further developed through his studies and his ongoing work as a Technical Artist.

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