Matthew Edwards

Matthew Edwards

Senior Principal Software Engineer @ Riot Games

About Matthew Edwards

Matthew Edwards is a Senior Principal Software Engineer at Riot Games, where he has worked since 2021. He has extensive experience in backend online engineering and has contributed to major gaming franchises, including Call of Duty and Destiny.

Work at Riot Games

Matthew Edwards has been employed at Riot Games since 2021, currently holding the position of Senior Principal Software Engineer. In this role, he has contributed to the development of backend online engineering, focusing on enhancing the gaming experience for millions of players. Prior to his current position, he served as Principal Software Engineer at Riot Games from 2017 to 2021, where he played a significant role in various projects that shaped the company's gaming offerings.

Education and Expertise

Matthew Edwards earned his Bachelor of Engineering in Computer Engineering, Software option, from the University of Victoria, studying from 2001 to 2007. His educational background provides a strong foundation for his expertise in player authentication, instrumentation, telemetry, and content streaming, which are critical components in the gaming industry.

Background

Before joining Riot Games, Matthew Edwards worked at Demonware, where he held multiple positions, including Director of Engineering, Products, from 2015 to 2017, and Senior Development Manager from 2012 to 2015. His career began at Itiva Development Corporation, where he worked as a Software Engineer from 2007 to 2010. Throughout his career, he has focused on backend online engineering, contributing to well-known franchises such as Call of Duty and Destiny.

Achievements

Matthew Edwards has made significant contributions to the gaming industry, particularly in shaping the gaming experience for players through various projects at Riot Games and Demonware. His work includes developing client- and server-side platform technology for all of Riot Games' titles, as well as focusing on matchmaking, data warehousing, and secure network libraries for major gaming franchises.

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