Max Grossman

Max Grossman

Design Director @ Riot Games

About Max Grossman

Max Grossman is a Design Director at Riot Games, specializing in multiplayer design and game mechanics. He has previously held positions at notable companies such as Microsoft and 343 Industries, contributing to acclaimed projects like The Last of Us 2 and Rocket Arena.

Work at Riot Games

Max Grossman currently serves as Design Director at Riot Games, a position he has held since 2022 in the Los Angeles Metropolitan Area. Prior to this role, he worked as Lead Game Designer at Riot Games from 2020 to 2022 and as Senior Game Designer from 2018 to 2020, both in Santa Monica, California. During his tenure, he contributed to various projects and led design initiatives that focused on enhancing gameplay experiences.

Previous Experience in Game Design

Max Grossman has a diverse background in game design, having worked at several notable companies. He was a Game Designer at Microsoft from 2012 to 2013 in the Greater Seattle Area. He also worked at 343 Industries as a Multiplayer Designer from 2013 to 2016 and served as Lead Designer at First Strike Games from 2016 to 2017 in Bellevue, WA. His experience includes leading the design team for Rocket Arena, where he contributed to its unique gameplay mechanics.

Education and Expertise

Max Grossman earned a Bachelor of Arts (BA) in Interactive Entertainment from the University of Southern California, completing his studies from 2008 to 2012. He specializes in Multiplayer Design, Mechanics and Systems Design, as well as Progression and Monetization Design. His expertise is essential for creating engaging multiplayer experiences in modern gaming.

Technical Skills in Game Development

Max Grossman possesses strong proficiency in various design tools and programming languages that are vital for game development. He is skilled in using UDK, Unity, Game Maker, Photoshop, Illustrator, and Excel. Additionally, he has expertise in programming languages such as C#, Lua, Blueprint, and Javascript, which are utilized in the development of games.

Contributions to The Last of Us 2

Max Grossman worked as a Game Designer on the critically acclaimed game The Last of Us 2, where he focused on enhancing player experience. His contributions to the game are part of a broader portfolio that showcases his ability to improve gameplay and engage players effectively.

People similar to Max Grossman