Michael Carr
About Michael Carr
Michael Carr is a Principal Animator at Riot Games, specializing in character animation with a focus on combat and cinematic animation. He has nearly two decades of experience in the animation industry and has contributed to notable projects such as the God of War series and Rising Thunder.
Work at Riot Games
Michael Carr has been serving as a Principal Animator at Riot Games since 2020. In this role, he focuses on character animation, particularly in combat and cinematic contexts. His work contributes to the overall visual storytelling and gameplay experience of the company's projects. Riot Games is known for its commitment to high-quality animation, and Carr's expertise plays a significant role in achieving this standard.
Education and Expertise
Michael Carr studied Business Administration at Moorpark College from 1998 to 2001. He later attended the California Institute of the Arts, where he focused on Animation and Film for one year from 2004 to 2005. Carr possesses extensive knowledge of various software tools, including 3DStudio Max, Maya, Photoshop, and Unreal. His educational background and technical skills support his specialization in character animation.
Background in Animation
Michael Carr has nearly two decades of experience in the animation industry. His career includes roles in game design, camera work, concept art, FX art, and level design. He began his professional journey at Midway Games as an Animator in 2005, followed by a position at Neversoft Entertainment, where he continued to develop his animation skills for one year.
Achievements in Game Animation
Throughout his career, Michael Carr has contributed to notable projects in the gaming industry. He worked on the animation of mech combat in the fighting game Rising Thunder. Additionally, he played a role in animating character combat sequences for the acclaimed God of War series. These contributions highlight his ability to create dynamic and engaging animations that enhance gameplay.